The documentation is great, well.. except for the fact that there is none..
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The devs simply don't give a @$!#. Such a difference with LFS, where you can be sure the devs aim for realism in all departments.
I entered realish data. When 'realish' doesn't give results, I don't go deliberatly 'un-real-ish' because thats a road with no direction.. Some realish numbers used in that video:
- Weight and weight distribution
- power and torque and drag, plus friction giving accurate:
- 0..60
- 1/4 mile
- 150mph points (close enough)
- 0.98 G average on a skidpad as in the specs, instant G is about 1.1
- COG height is about 40% of the roof height, as consistently seen in a SAE document
- High slip ratio modelled; grip DOES drop off to 66% longitudinally but only at 4.5x slip; i.e. max wheelspin at a standing start type situations
- Slip peak and peak change based on a real tyre ~12..20% with load variations)
- Slip angle peak for the fronts is between 8 and 12 degrees from 0 to 800kg tyre load
- wider rears with lower side wall between 7 and 11 degrees from 0 to 800kg.
- rear tyres about 5% more grippy than fronts
Not too sure about:
- tyre load sensitivity... drops to 70% at 1600kg load, in an unknown way. Real tyre data shows about 90% load sensitivity at 5000 Newton compared to 1000Newton load, hopefully I'm somewhere near that..
- Inertias, always hard to do.. they're at about 1700 / 2100 / 425 (pitch / yaw / roll)
- Aero is simple, just a 'point' 2 meters in front of the rear axle, with the right drag coefficent.
- Using a great suspension generator tool, where you can input desired camber change and roll centre height etc, I went for 50mm high roll centre in the front and 100mm at the back, with the fronts changing camber a bit more with roll than the rears..
- Its not quite clear how to do friction; as the engine / driveline friction is entered as a torque, where it would make more sense if it would be a % of engine torque instead..